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For the Atari 5200I M 

For one or two players. 






TC 




GAME PLAY 
INSTRUCTIONS 



5* « 



: MCMLXXXIII CBS Toys. A Division of CBS Inc. 
*GORF is a trademark of Bally Midway Mfg Co. 

1981. 1983 Bally Midway Mlg Co All Rights Reserved 
Atari' and 5200'" are trademarks ot Atari. Inc. 



ectronics 



SETTING UP YOUR VIDEO CONSOLE 

1 . Hook up your video game system, following 
manufacturer's instructions 

2 With the power OFR plug in the video game 
cartridge. 

3 Turn power ON. If no image appears, check 
the connection of your game system to the TV. 
then repeat steps 1-3. 

4. Plug a 5200™ Controller firmly into controller jack 
1. This is a one or two-player game using the same 
controller 

5. Keypad overlays are provided for your con- 
venience If you desire, slip an overlay onto the 
keypad of your controller. 



6 Press the keypad square marked 1-2 Players (the 
# key) to select either the one-player or two-player 
version. 

7 Players start with Mission #1 at the Cadet level T 
begin at a higher level, press the keypad square 
marked Rank Level (the * key) until the desired 
level appears on the screen 

8. To start the game, press the START key or one c 
the two bottom trigger buttons on the sides of the 
controller. The upper buttons have no function in this 
game To pause the game at any point, press the 
PAUSE key. To resume the game, press this key 
again . Pressing the START key again at any time wil 
immediately return the game to the firs! mission 
Pressing the RESET key will cause the title screen t< 
reappear 

STRATEGY HINTS are located on the back of this 
manual 



Programmed lor CBS Electronics by Roklan Corporation. 
Arlington Heights. Illinois 



Note: Never remove your video game cartridge 
from the console unless the power is turned OFF. 



MESSAGE FROM INTERSTELLAR 
SPACE FORCE COMMAND 
Space Cadet: 
By the time you read this 
communique, we of the Interstellar Space Force 
Command will have been destroyed. The evil 
Gorfian Empire has launched an all-out attack. 
You are Earth's last hope! Your assignment is to repel 
the invasion and launch a counterattack. You will 
engage various hostile spacecraft as you journey 
toward a dramatic confrontation with the enemy Flag 
Ship! You will be rewarded for your success with 
promotions in rank and praise from a grateful planet. 
But you must act quickly. Space Cadet! Brief 
yourself on the Gorfian Robot Armada and then 
attack before it's. . TOO LATE'! 
MESSAGE ENDED 



|TI| INTERSTELLAR 
W\. fl SPACE FIGHTERS 

I I You begin each game with a fleet of 

[J t|| five Fighters Only one Fighter at a 
*^™^™* time may fire upon the enemy. The 
number of Fighters remaining in your fleet is 
indicated throughout the game at the top of the 
screen. 

Use the joystick to maneuver your Fighter back 
and forth, and up and down. To fire your laser, press 
one of the two bottom trigger buttons on the sides of 
your controller. You have an unlimited supply of 
ammunition. 

Note: Firing a shot causes a previously 
discharged bullet to disintegrate if it hasn't 
yet made contact. 



OBJECT OF THE GAME 

The object of GORF is to accumulate points by 
destroying the various types of enemy spacecraft 
you will encounter as you attempt to complete a 
variety of space missions. 



You will be awarded one extra Fighter plus a 
promotion in Rank every time you make it through 
the series of four space missions. 



MISSION I -ASTRO BATTLES 

Before taking off into space, you must first defend 
the Earth from the horde of advancing Gorfian 
Droids. These invaders descend in column 
formation and drop dangerous anti-matter bombs. 
Bonus points are scored for hitting the bouncing 
Gorf and Command Ship that randomly pass over- 
head. When the entire attack matrix is destroyed you 
will proceed on to your next mission. Should any of 
the invaders bust through your defense shield and 
reach the Earth's surface before you've destroyed 
them, this mission will be terminated. 




Score 

Number o' 

Ships 

Remaining 

Bouncing Gori 



D'otds 



Anii-maner 
Bomb 

nterstellar 
Space Fighter 



MISSION 2 - LASER ATTACK 

This orbital zone is the Gorfian Empire's first line of 
defense against your counterattack. Destroy the 
anti-particle Laser Ships while avoiding their deadly 
beams. Each Laser Ship is protected by three 
Kamikaze Invaders and a Flying Gorf. They'll 
continuously try to ram into you as you attempt to 
blast them all. 

Points are scored for all enemies shot and 
destroyed. No points are scored for Kamikaze 
Invaders blown up in a suicide-crash. When 
all attack ships are destroyed, you will move on 
to your next battle. 



W I S?»I UN: 

i»n -ship*.: 4 ;>*Q0 




I - Flying Go^t 



Kamikaze 
invader 



- Lasef Sh>p 



Laser Beam 



MISSION 3-SPACE WARP 

You are getting closer to the enemy Flag Ship! 
Sensing your presence, it generates an eerie space 
web which releases Gorf ian Attackers and Flying 
Goris firing subquark torpedoes. These aliens are 
released one at a time and fly in a spiral pattern. 
When you succeed in getting past this level, you'll 
be ready for your next and most challenging mission. 



MISSION 4 -FLAG SHIP 

To destroy the Gorf ian Flag Ship and earn the right to 
work toward your next promotion, you must score a 
direct hit in the Flag Ship's internal power reactor 
vent. In order to get a clear shot at this difficult target, 
you must first blast a hole in the Flag Ship's heavy 
force field arc, while avoiding the heat-seeking 
missiles being launched in your direction. The 
debris that falls from the Flag Ship following a shot to 
its outer hull is radioactive, but may be fired upon for 
extra points. Following a successful hit, a violent 
neutronium explosion will appear in dazzling color 
as the Flag Ship disintegrates. You are now a Space 
Captain and will repeat the sequence of missions 
fighting against progressively faster and nastier 
robots of the Gorfian Empire! 




Second 
Player s Score 



Gorfian 
Aiiacker 

Space W6D 



Subquark 
Torpedo 




Flag Ship 

ntemal Power 
Reactor VBol 



For ce Field 

Heat-seekmg 

Missiles 



Deb'<s 



END OF GAME 

The game ends when all of your Interstellar Space 
Fighters have been destroyed by the robot warriors 

of the Gorfian Empire. 

TWO-PLAYER VERSION 

Two players may compete in GORF, alternating 
turns. Both players must use the same controller. 
Since only one player can play at a time, sharing 
should not pose a problem. Just be prepared to 
pass the controller to the other player when your turn 
has ended. The screen will notify each player as to 
whose turn it is. 

FIELD PROMOTION SCHEDULE 

Rank Missions 



SCORING 

Your score is displayed at the top of the screen 
throughout the game. 



Mission 


Object 


Point Value 


Astro Battles 


Gorfian Droids 

Bouncing 
Gorf and 

Command Ship 


50 points 
250 points 



I Laser Attack 



■ 



oe Warp 




Kamikaze 
Invaders and 
Flying Gorfs 

Laser Shins 




100 points 
300 points 



and F i00 






Hitting Rug Sf 
Debris ant 






150 p 

1.000 points 

* Flying Gorfs appear with the Flag Ship starting at 
the level of Captain. 



Gorfs* 

Destroying Flag 
Ship 



CBS Electronics 



VIDEO GAME CARTRIDGE LIMITED NINETY DAY WARRANTY 



CBS Inc ("CBS") warrants to the original consumer 
purchaser of this CBS Electronics cartridge for a period 
of ninety days from the date of purchase that it is free 
from any defects m materials or workmanship If any 
such defect is discovered within the warranty period, 
CBS will repair or replace the cartridge, at its option, 
free of charge on receipt of the cartridge with proof 
of date of purchase, postage paid, at 
CBS Electronics. 601 Doremus Avenue 
Newark. NJ 07105 



not apply to defects arising from abuse, unreasonable 
use. mistreatment or neglect 

ANY APPLICABLE IMPLIED WARRANTIES. INCLUD- 
ING WARRANTIES OF MERCHANTABILITY AND 
FITNESS. ARE HEREBY LIMITED TO NINETY DAYS 
FROM THE DATE OF PURCHASE CONSEQUENTIAL 
OR INCIDENTAL DAMAGES RESULTING FROM A 
BREACHOF ANY APPLICABLE EXPRESSOR IMPLIED 
WARRANTIES ARE HEREBY EXCLUDED 



In the event that your cartridge is replaced, the 
replacement will be continued on the original warranty 
for the balance of its term or for 30 days, whichever 
is longer 

This warranty is limited to the electronic circuitry and 
mechanical parts originally provided by CBS and is not 
applicable to normal wear and tear. This warranty shall 



Some states do not allow limitations on how long an 
implied warranty lasts or do not allow the exclusion or 
limitations of incidental or consequential damages, so 
the above limitations or exclusions may not apply to you 

This warranty gives you specific legal rights and you 
may also have other rights which vary from state to 
state 



STRATEGY HINTS 

1 • iirles Slarl picking oil the invaders I'om 

''!■!■ By destroying entire columns the fate 
o'. ties* ■■ lis reduced 

2 Las< Ml ii \ »■ imll" I i md Flving Gorfs 

h slroyed al maximum possttile 'any 1 
when ihey power dive 

3 & V '■ "' Alt " ■ ire easiest to destroy 
wt'en'J it emerge the* ire moving slow 
and Ih i r i Ol movement is lighter 

4 Rag Ship Crealelargi holes in the force field 

ig to hit the reactor. You'll have 
it' 1 - ■ if fire 



CBS Toys A Division of CBS inr . Newark. NJ 07105 



2L-2614-0000